Maps

 Description:   Towns: 
 * Each map has a bunch of towns that can be captured by either team.
 * Towns start off occupied by an Independent AI force that will defend the town from you.


 * The more "tickets" and the more "camps" a town has the more difficult it will be to capture (More Independent AI and higher tiered vehicles to kill).

 Available Maps (Click for More Details): 
 * After a town is captured by your team, it goes into "peacetime." This means no one can capture the town for a set amount of time.
 * Altis
 * Chernarus
 * Chernarus Winter
 * Takistan
 * Napf
 * Beketov
 * United Sahrani