Base Structures

Base Structures:

WIP (to include):
Pictures of base buildings; Descriptions, HP values, relative importance.

Base defenses and other nasty stuff you don't want to meet unprepared. What base defenses look like and how powerful they are. How do I counter CRAM, Patriot, mortars, etc.

Fill in detailed information as acquired, (i.e., what projectiles do the CRAMs shoot down and how often? [and at what density?]) (what does the patriot's current 3500 m range mean for guided munitions.)

Headquarters (Mobile mode) (Blufor and Opfor models):
Costs $40,000 (via driving a repair truck to HQ wreck and restoring the vehicle).Unique vehicle, a team can not build or buy additional MHQ vehicles. It is always bound to the current commander and is the source of his construction powers.

Can be reduced to a burning vehicle wreck but is always repairable via repair truck.

If the team is not at base limit (server parameter) can be deployed to the Headquarters structure (the literal & figurative center of a base area).

Headquarters (Deployed):
A deployed MHQ. Costs 500 supply to deploy.

When deployed it creates a base area (similar to a town area on the map) and allows the commander to construct buildings in that area.

Can be reduced to a structure wreck but is always repairable via repair truck.

Control Center:
Costs 6000 supply

Extends the factory menu to players outside the base area.

Allows players to remotely buy units

Allows the commander to run upgrades.

If this building is destroyed, players can only access factories from within the base area.

Barracks:
Costs 2500 supply

Allows infantry spawn

Allows equipment menu

Automatically spawns crew to man base defenses.

Light Factory:
Costs 2000 supply

Allows players to spawn light vehicles.



Heavy Factory:
Costs 6000 supply

Allows players to spawn heavy vehicles.



Air Factory:
Costs 6000 supply

Allows players to spawn aircraft.



Costs 2000 supply

allows players to spawn naval vehicles.



Repair Depot:
Costs 2000 supply

Allows vehicle repair via base service menu.

Allows purchase of repair trucks and pods (for sling load).

Allows purchase of salvage trucks.

Allows commander to purchase autonomous salvage trucks.



Ammo Depot:
Costs 2000 supply

Allows vehicle rearm via base service menu.

Rearms friendly base defenses.

Allows purchase of ammo truck and pods (for sling load).

Artillery Radar:

Costs 2000 supply

Tracks hostile artillery fire and plots it on your map.



Air Radar:
Costs 2000 supply

Tracks hostile air contacts while their altitude exceeds 100 meters.

Plots tracked contacts on your map (as yellow dots).



Supply Depot:
Costs 2500 supply

Increases the team supply cap by 5000.

Subtracts 5000 supply when destroyed (down to a minimum of 0).

Base Satellite (Enemy Detection System):
Costs 8000 supply

Detects enemies at your base by displaying a message in the upper right corner of your screen that says how many there are.