Patch Notes

V 1.03 / Jan 9, 2017
V1.03"Fixed: Various map/mission fixes""Fixed: Intro/Outro Fix""Fixed: Nuke truck""Fixed: Salvager bug on tropic maps""Fixed: Money transfer display bug fixed""Tweaked: View distance set for 3500""Tweaked: BTR 90, LAV25 moved to Light Factory 4""Tweaked: Vodnik BPPU moved to Light Factory 3""Tweaked: Weapon sway changed to 'none' 'However, weapon sway at 'NONE' still creates a reasonable amount of weapon sway.""Tweaked: AI crew has improved spotting""Tweaked: Darter moved to gear 3""Tweaked: RPG-7 Scope's added to Gear 2/3""Tweaked: Darter now has a range limit of 4k""Tweaked: HMG/GMG/MED Strykers moved to Light Factory 2/3""Tweaked: Names of units updated to better describe them to new players (WIP)""Tweaked: Titan Launchers had a price update to reduce dependency/spam""Tweaked: Alpha jet and I39 moved to air 3""Tweaked: Various price adjustments""Tweaked: S300/Patriot Range now 3.5 Km""Tweaked: Starting Supply max reduced to 5k""Tweaked: Repair trucks have a tax multiplier to build things. HQ does not.""Added: VON now keeps players out of global""Added: Defense Truck added to Depots/Repair Factory. Comes With a small collection of mines and can build basic fortifications." Added: Winter units Added: Player rank system improved. starts with 4 AI slots every rank gain 1 AI slots Rank system now gives perks at each level, Corporal-Medic, Sergeant-explosive specialist/engineer, Lieutenant-UAV hacker, Captain-Increased stamina, Major-reduced load, Colonel-increased camo vs AI and decreased noise . Added: Tags added to reduce FF from Newbs, can be turned off by player "Added: AI Now get better based off of how many enemy kills they have. Keep your men alive!""Added: ERA AND LVOSS added to Heavy and Light units on upgrade tree""Added: Toolkits and Parachutes added to all Air units""Added: Toolkits added to all repair trucks""Added: Deployable Backpack boat added to gear 3""Added: Autonomous HMG/GMG added to gear 4""Added: New Supply system-Bases now store supply in the supply Depot building costs 2.5 supply to build stores 5k supply if destroyed you lose that much supply, has debt protection.""Added: Base CRAM can now destroy incoming projectiles and kill darters at 1K""Added: Bounties to defensive structures and Fortifications""Added: Defensive structures now have a upgrade tree""Added: Base health now on a upgrade tree Max health is the old starter health""Added: New Fob type added as a small forward base Resupply/light units/infantry/gear""Added: Teamstack system will not apply to players that are reconnecting""Removed: SPG9_TKA from OPFOR as it was pulling Resistance prices""Removed: Mastiff, Ridgeback, Wolfhound due to broken dmg states.""Removed: Gear crates because they where spawning advance gear in them""Removed: D30 from repair trucks"